glossary

Usenet manga Glossary

(C) 1996, 1997
(version 1.22)
originally compiled by Iain S. (axolotl@socs.uts.edu.au)
 

This glossary lists important terms relating to manga and the manga industry. Its content has been shaped by matters frequently discussed on the net, and is intended as a reference for those discussions. up

Each entry provides background information and, where appropriate, pointers to further information. (Some WWW links may not be current.) JIS code has also been supplied for most Japanese words. Like any glossary, it can be read from beginning to end, as a self-contained survey of the manga world, or searched for specific terms.

the Usenet Manga Glossary is available in the following formats:
HTML: http://www.progsoc.uts.edu.au/~axolotl/Manga/gloss.html
Plain text: http://www.progsoc.uts.edu.au/~axolotl/Manga/gloss.txt

amecomi $@%"%a%3%_(B
Contraction of "American comics". The term variously describes any comic originating in the West; the short 20-40 page booklet or "comic book" format of Western comics; and the styles and graphic devices popularly ascribed to them. The word "manga" is never used to describe any of these.

¡@Some amecomi are known to the Japanese public, mainly classic titles such as Superman, Spiderman and Peanuts - Japanese editions of the latter exceed 100 volumes. Parts of X-Men and Ghost Rider have been translated into Japanese by Shougakukan Productions and Take Shobou, and manga using X-Men characters has been published. Original English editions of some lesser-known amecomi, such as Marshal Law, also enjoy a very small cult following.

¡@However, despite the limited awareness of some titles, it should be understood that amecomi are regarded as a minor cultural curiosity, at most. The world of manga and American comics has been totally dysjunct for several decades. Japanese audiences seem to regard amecomi as ugly, cliched and difficult to follow (with manga, readers are expected to linger on a page for no more than about 20 seconds). The proportion of manga personalities who are familiar with amecomi is negligible.

One of a handful of exceptions is Ono Kosei, a well-known Japanese critic and amecomi authority. As a child, Ono read American comics left behind by the post-WWII US Occupation forces. (Most amecomi fans in Japan were also exposed to amecomi in this way, and few have appeared since this era.) He has contributed English-language articles to digests such as Raw and translated many amecomi titles, including Fritz the Cat, The Fantastic Four, Mighty Thor, Incredible Hulk, Spider-man, Doonesbury, and Maus (where Yiddish-accented English was cited as a translation challenge). Such translations have found only miniscule readerships in Japan; Ono believes this is because Japanese readers, who are used to the fluid storytelling of manga, regard amecomi as unreadable.

¡@

anime $@%"%K%a(B
Animation. The word "anime", not "manga", is now used to describe any type of cel-based animation. (Before the 80s, the term "TV manga" or "manga eiga" $BL!2h1G2h(B was sometimes used.) Manga (and novels, to a lesser extent) have traditionally been the source material for nearly all of the Japanese animation industry's output since the early '70s. Most anime productions take considerable liberties with characters and storylines, and often assume some knowledge of the original manga.

¡@Contrary to the belief of some Western fans, most anime is intended for children or teenagers, where the marketing dollar lies. The anime industry has always been more or less a merchandising subsidiary of the manga industry. A few animes have been been targeted at college-age fans, but by and large, manga's large adult readership is unconcerned with anime. Anime seems to have reached the height of its economic viability in the late 80s; the popularity of manga and anime are now losing ground to video games.

See also:

assistant $B%"%7%9%?%s%H(B
Successful manga-kas usually have a team of one or more assistants to help with the production of their manga. Assistants are usually responsible for drafting, inking, screentone, sound effects, cutting and pasting, typesetting dialogue, taking photographs, and doing research.

¡@In the manga industry, potential assistants are frequently asked to submit their own manga first. Once selected, skills are passed onto the assistant over a number of years, in a situation not unlike the master-apprentice relationship of traditional Japanese art. After learning the ropes from a pro, many assistants go on to create their own manga, and their styles often resemble that of their mentor. A group of assistants with a coherent visual style may present themselves as a "studio", which suggests a consultancy rather than an apprenticeship.

bukyou (wuxia $BIp6"(B)
A Chinese word roughly translatable as "chivalrous knight" or "wandering swordsman", which describes a genre of adventurous martial arts fiction. The wuxia genre is relatively unknown in Japan, except indirectly, through some Chinese classics. (The work of popular novelist Jin Yong - "Kin You" - has recently begun to be translated into Japanese by Okazaki Yumi.) But in Taiwan and Hongkong, the growth of local manga and comics industries has been stimulated by wuxia literature. At least twenty or so wuxia-inspired manga titles are published weekly, in 40-page "comic books" with spectacular color covers. While the quality remains generally low, the scene is fiercely competitive, and most titles have been running for years. At one stage, Jademan Comics were regularly translating their wuxia bestsellers into English.

¡@ Japanese readers have had some limited exposure to the wuxia manga style via the work of Taiwanese artist Chen Wen (Toushuu Eiyuuden) $@El<~1QM:EA(B and Korean artist Lee Jae Hak $BM{:\U\(B (Ryuugin Houmei $BN66cK1LD(B), who now both draw specifically for Kodansha. At one time, there was also a possibility that the work of famous Hongkong artist Mah Wing-Shing (Tien Ha $BE72<(B) would be translated into Japanese. But in general, Chinese martial arts mangas are usually a totally different world to their Japanese counterparts, despite the influence and popularity of Japanese manga-kas such as Hara Tetsuo, Ikegami Ryouichi, Motomiya Hiroshi, and Houjou Tsukasa.

CG
Acronym for "Computer Graphics". In the manga context, it refers to computer-assisted illustration or animation of any kind. In recent years, computer-generated halftone patterns and computer painting software have become almost standard tools for manga-kas. The former technique was popularised by manga-kas such as Tetsuya Saruwatari and Inoue Noriyoshi, while pioneers of the latter include Kia Asamiya, Terasawa Buichi and Tsudzuki Kazuhiko $BETC[OBI'(B. The Apple Mac seems to be the computer of choice among manga-kas.

See also:

circle $B%5!<%/%k(B
A group of doujinshi artists or writers. Many circles have been established for years, and have a large number of loyal readers. A small proportion of circles do business by mail order, and will send their catalog on request.

¡@(For those enquiring from outside Japan, the following should be enclosed to maximise the chances of a reply:

comiket $@%3%_%1%C%H(B
Short for "comic market". Comiket is Japan's largest market for manga doujinshi, established since the late 70s, and held over two days, twice per year. It is a gathering of epic proportions, now featuring around 20,000 doujinshi sellers at each event. Its current character and success has largely been due to the efforts of Yonezawa Yasuhiro.

¡@Most doujinshis are devoted to whatever manga and anime is popular at the time, but a vast range of tastes are catered for, with doujinshis devoted to video games, pop music, animals, machines, novels, movies, RPGs, and much more. A comprehensive catalogue of attendees goes on sale some months before each event.

¡@Japan has many other comic markets, which are generally tolerated by publishers because they are thought to increase sales of manga and anime, not decrease them. But this tolerance is not without limits - in one major incident, Japan's second biggest comic market, Comic City, was cancelled in August 1994 after official warnings that Chiba police would check doujinshis for breaches of censorship laws.

See also: Tokyo Cool Manga Messe http://www.inter-g7.or.jp/g2/manga/home.html

doujinshi $BF1?M;o(B
Literally "same people publication". The word "doujinshi" came into use among literary groups that wrote in the style of a particular author or classic work, and is not specific to the world of anime and manga. A group of doujinshi artists or writers is called a "circle". In the manga world, "doujinshi" today refers to any amateur, self-published manga, especially those based on existing manga or anime.

¡@ There is a large fan culture associated with the contemporary doujinshi scene. Manga doujinshis are advertised and reviewed in some magazines, and sold en masse at "comic markets". Most manga doujinshis are at the level of Western fanzines, though a significant proportion are of remarkably high quality. These sell thousands of copies, and some people can make a living drawing doujinshi alone. Popular doujinshi artists often go on to become professional manga-kas (eg. Sonoda Kenichi, Ozaki Minami). On the other hand, some professional manga-kas have been known to publish doujinshis, often under assumed names, parodying their own work (eg. Hagiwara Kazushi, Ueshiba Reach).

¡@See also: List of Internet Manga Creators (in Japanese) http://yindy1.aist-nara.ac.jp/muneto-t/ncaa/ListOfIMC.html

G-pen
G-pens are distinctively shaped ink pen nibs, held in wooden shafts. Their name comes from the small "G"-shaped reservoir at the base of the nib. G-pens are bought by the dozen, since they wear out fairly quickly. They produce a variety of line widths and effects, and are an essential tool for most manga artists. They are manufactured and sold in Japan (only) by Zebra, Nikko, and Tachikawa.

Other popular types of nibs are kabura pens and maru (crowquill) pens.

gensaku-sha
Story writer; someone who writes a story or synopsis to be drawn by a manga-ka. By far the most prolific gensaku-sha is Koike Kazuo, who has penned stories for hundreds of mangas. Royalties are usually split 50/50 between gensaku-sha and manga-ka.
gekiga $B7`2h(B
"Drama pictures". As its name implies, gekiga is a straightforward style of storytelling, much like traditional theatre and cinema. It is characterised by direct, literal narrative, pictorial realism, and uncomplicated character drawing. Artists such as Shirato Sampei and Saito Takao, the latter influenced by Kurosawa films, popularised gekiga in the 1960s. (Gekiga is a manga 'genre'.) Subsequently, even Tezuka introduced gekiga elements into some of his stories (eg. Eulogy to Kirihito). However, gekiga is now in decline. It hardly ever appears in today's shounen manga magazines, although the style still sells to readers in their 40s and above.
H-manga (H, ecchi, hentai) $@%(%C%A!$JQBV(B
"Hentai" means "abnormal/perverted" and lately, just "pervert" or "perverted sex". "H" or "ecchi" is a slang abbreviation for "hentai", and refers to overtly sexual themes. Mangas featuring explicit sex or other erotic content are called "ero-manga", or "H-manga".

According to one estimate, pornographic mangas account for a staggering one-quarter of the manga industry's output. They are as available to the consumer as any other type of manga, though they are technically age-restricted and are often wrapped in plastic. (In Japan, it is easy to find stores which sell nothing but H-manga, adult videos and magazines.) H-manga boasts a large fandom; there are several sub-genres of H-manga, and the degree of artistry varies widely. Exceptional H-manga artists sometimes, but not always, move to mainstream publishers. Many minor publishers specialise in H-manga and are closely associated with pornographic game software, CDROMs and the doujinshi scene.

¡@

-hoka
"et al", "and others" (lit. "they"). Used to denote that the author is a contributor to an anthology.
illust-shuu
"Illustration collection", a deluxe-format book of illustrations by a particular artist (or on a particular theme). Their price usually ranges between ¢D1000-¢D4000.
image album
A CD of "mood music" for a particular manga (or novel, video game, etc). Hundreds of image albums are released every year. Image albums based on mangas are also known as "manga CDs" or "drama CDs".
japonisme
A term used to describe the influence of Japanese culture on the West. Rutgers University hosts the International Center on Japonisme at the Zimmerli Art Museum in New Brunswick, NJ, USA.
kara-settei $@%-%c%i@_Dj(B
"Character design", the graphic rendition of personalities for manga, anime, movies, or games. The balance or overall quality of a character sketch is known as "dessin" $B%G%C%5%s(B, after the French for "sketch".
ketsuekigata $B7l1U7?(B
"Blood type". In Japanese pop culture, blood type is thought to be related to personality. This belief became popular in the early '80s. Profiles of manga artists or characters from manga will often include blood type along with other statistics like age and place of birth. Characteristics thought to be associated with blood types are as follows:
A nervous, introverted, honest, loyal
B outgoing, optimistic, adventurous
AB proud, diplomatic, discriminating
O workaholic, insecure, emotional
kakioroshi $B=q$-2<$7(B
Describes manga which were never serialized on magazines, but instead were published first in tankoubon form.
kodomo-manga $B;R6!L!2h(B
Children's manga. The bulk of kodomo-manga is simple and unpretentious, aimed at 6-11 year olds. Stories with robots and fantasy settings are popular; there can sometimes be unusual levels of violence, by Western standards. Successful kodomo-mangas are almost always made into anime and merchandised to the hilt. The most popular kodomo-mangas, such as Doraemon, retain readers well into adulthood. Kodomo-manga styles and cliches are sometimes used for comic effect in other manga genres. Two monthly magazines are Korokoro Comic and Comic Bonbon.
lady's comic/josei $B=w@-(B
Manga aimed at the over-20s female market, particularly housewives and OLs (office ladies). They fulfil a similar role to Western pulp romance novels. A proportion of lady's comics are fairly racy.
lolicom/rorikon $B%m%j%3%s(B
Contraction of "Lolita complex". A Lolita complex (named after the character in Nabokov's novel) is an unhealthy desire for very young girls; the Japanese word is more slang and less clinical, but means more or less the same thing. The sub-genre of H manga featuring young-looking girls is known as "loli-manga". In the world of H-manga, the words "Lolita" and "bishoujo" $BH~>/=w(B (pretty girl) are often used interchangeably.
mah-jong $BKc?}(B (maajan)
A whole genre of manga centres around the Chinese tile game of mah-jong, which became popular in Japan about a century ago. Mah-jong mangas appeared in the late '70s, and their growth was propelled mainly by the work of artist Kitano Eimei $@KLLn1QL@(B. The readers of mah-jong mangas are mostly in the 18-25 age group, and the market currently sustains about four magazines. One of the most popular mah-jong mangas of recent times is Naki no Ryuu $@S-$-$NN5(B (by Nojou Jun'ichi $@G=[j=c0l(B, serialized on Bessatsu Kindai Mahjong 1986-91, 9 volumes/¢D530).

See also: Mah-jong-based games for the Mac and PC.

manga $BL!2h(B
Etymology

"Manga" is loosely translatable as "cartoon" or "caricature", or literally, "involuntary pictures". The term was coined in 1814 by the famous artist Katsushika Hokusai, who used it to describe a three-volume work of pictures from myth, history and everyday life. The term was intended to convey the feeling of free-flowing composition and quirky style. It also exists in Chinese and Korean, where it is written with the same characters (though pronounced differently). First applied to scrolls and illustrations, the word "manga" is not interchangeable with the Western conception of "comic" or "comic books". Nor it does not mean "sequential art" (for which there are other words, such as "renga"), or "graphic novel" (a great deal of manga is neither fictional nor in novel format).

The "man" character $BL!(B in "manga" is composed of the radicals for "water" and "expansive" $BRX(B. It previously meant "flooding", and later, "inexorably" or "indiscriminately". By association, it came to mean "involuntary" and "random". There is a persistent myth which states that "manga" has the meaning of "irresponsible pictures" (possibly originating in McCarthy, 1993); this is totally false.

¡@Some recently established Western businesses have incorporated the word "manga" into their names, and have occasionally even initiated legal proceedings against those who use the word "manga" in a Western context. (Quite without foundation, since the word has been used in English-language contexts, such as magazines and newsgroup names, for years before such businesses existed).

¡@History
A 12th-century drawing, the choujuu giga $BD;=C5:2h(B ("birds & beasts frolicking pictures"), is conventionally regarded as the first work in the Japanese manga tradition. It was drawn by the Shingon Buddhist monk Toba, and light-heartedly depicts animals behaving like humans and bodhisattvas.

¡@Contemporary manga has been informed by the Japanese graphic tradition, which includes "zenga" $BA52h(B, caricatures of Zen monks used as aids to enlightenment; "Toba-e" (c.1702); "Ootsu-e" $BBgDE3((B, popular comical drawings, named after the place of their origin; "kyouga" $B682h(B ("crazy pictures"), single-panel scenes of strange events; and explicit, erotic woodblock prints, called "shunga" $B=U2h(B ("spring pictures").

The 19th century saw the re-emergence of ukiyo-e and the appearance of satirical drawings such as "tanuki-e" and "namazu-e" $BrP3((B ("catfish pictures", the catfish being associated with earthquakes and social upheaval). The magazine Punch was particularly influential, with a Japanese version appearing in 1862. The word "ponchi-e" subsequently came to describe European-style caricatures.¡@ A local publication in the style of Punch was the Marumaru Chinbun $BT%T%DAJ9(B, released in 1877. It used speech balloons and some Western drawing techniques. The first 4-panel strip, featuring typeset speech, was published in 1902. The next major influence came from the American comics explosion of the 1920s, which affected many Japanese cartoonists and had some impact at the popular level, although most titles had to be re-drawn for Japanese audiences.

¡@Manga did not enjoy its current degree of popularity until after WWII, when Tezuka Osamu began drawing for cartoon magazines in the early fifties. Tezuka experimented with artistic traditions from Japan and elsewhere, searching for the most effective techniques.¡@ He was particularly interested in cinema, and all his manga have a highly developed cinematic quality. Tezuka's interest in animation added depth to his style; he eventually studied at Disney studios in the late 60s. (Disney's 1994 movie, The Lion King, is widely believed to have copied Tezuka's 1960s manga Jungle Emperor.) But rather than slavishly copying Disney's aesthetic, Tezuka strived to understand the relationship between character drawing and economical storytelling. His success led to a new, distinctly Japanese form of graphic narrative, and paved the way for the rapid growth of the manga industry. Many prominent artists in the 60s and 70s were former assistants of Tezuka.

¡@Outside Japan
Japanese manga has an established presence throughout Asia. In Taiwan, its popularity was in part made possible by the proliferation of bootleg translated mangas, which were very cheap, widely available and closely resembled the originals. Their crude translations and correction-fluid censorship did nothing to dampen buyers' enthusiasm. The 1992 crackdown on manga piracy in Taiwan (and other Asian countries, where the situation was similar) catalysed the pirates into quickly buying translation rights and "legitimising" themselves. Today, manga in Taiwan is booming, with many dedicated bookstores and libraries. Shoujo manga, doujinshi and Japanese cult artists (such as CLAMP) have considerable followings. (Seinen-manga is reportedly less popular because of compulsory military service.)¡@ The local manga scene has produced some accomplished manga-kas, such as Tsai Chih Chung and Chen Wen, who have both had their work translated into Japanese;¡@some Taiwanese manga-kas now draw exclusively for Japanese magazines.

¡@The weekly Hong Kong magazine Family Comics, which for years carried informed manga news, reviews, and translations of several cult titles, ceased publication in 1993; a mad scramble for Japanese manga rights ensued. Today, the price and quality of manga translations has increased markedly, and manga translation has become big, legitimate business. Shounen mangas such as Dragonball and Slam Dunk, which are well-known throughout Asia, are especially popular in Hong Kong.

¡@ Japanese manga and magazines are becoming increasingly widespread in South Korea. Korean manga pirates have also disappeared recently, with royalties being paid for all translations of Japanese manga. The Korean market currently has about twice as many shoujo-manga magazines than shounen-manga magazines. Martial arts mangas are also popular.

In Thailand, Indonesia and Malaysia, many 60s-era mangas have been translated for local audiences. Original Japanese and Chinese-translated manga can be found in all major Malaysian cities. Several children's manga (e.g. Doraemon) have been translated into Malay. However, in general, one cannot easily obtain manga containing 'gratuitious sex and graphic violence' in Malaysia. The situation in Singapore is similar, where pages are sometimes torn out of imported Japanese magazines, in accordance with local censorship laws.

Manga has been slowly gaining a readership in many Western countries. In most cases, Westerners have been introduced to manga via anime, which is now fairly accessible via mainstream outlets. At the moment, mangas are particularly popular in Spain, Italy and France, where a wide range of titles have sold well. In the United States, translated manga has been trickling into comic shops for the best part of a decade, with some minimal impact, particularly on underground and dance-floor culture. Titles are usually released in 30-page comic-book format, which most Japanese call "honyaku komikkusu" $BK]Lu%3%_%C%/%9(B (translated comics) or "eigo-ban" $B1Q8lHG(B (English version), not "manga". Comic artists such as Adam Warren and Ben Dunn have used anime as the main inspiration for their work, the former releasing licensed adaptations of the Dirty Pair and Bubblegum Crisis anime. Some American fans have drawn anime doujinshis and sold them at Comikets, and a few superficial aspects of manga art are now being appropriated by "mainstream" American comics.

¡@See also:

manga-ka $BL!2h(B$B2H(B
Anyone who creates manga; a manga artist. Manga-kas are typically responsible for layout, pencilling, character design, and supply assistants with "art direction" information about inking, screentone, sound effects and other details. In addition, the great majority of manga-kas write their own storylines and dialogue. (Those who only write stories for manga are called "gensaku-sha".)¡@One measure of a manga-ka's professionalism is the number of mangas they have running concurrently.

¡@In Japan, many manga-kas have celebrity status comparable to popular novelists or film directors in the West. They are often household names, and can command handsome salaries, especially if their work is animated or otherwise merchandised. (For example, Akira Toriyama's Takeuchi Naoko's Sailor Moon, which more than doubled the circulation of Nakayoshi magazine within a few months of its debut. But until recently, even the most successful manga-kas usually had fairly informal, trust-based relationships with their publishers. (In 1993, Shougakukan paid Takahashi Rumiko a 7 million yen "loyalty" fee.)

¡@The most prolific manga-kas of recent years, in terms of numbers of tankoubons published (including reprints), are: Fujiko Fujio, Mizushima Shinji, Tezuka Osamu, Ishinomori Shoutarou, Tachihara Ayumi, Yokoyama Mitsuteru, Chiba Tetsuya, and Yagisawa Kimio.

manga library
The first dedicated Japanese manga library, located in Kawakami (Okayama Prefecture), was opened in May 1988. It boasted about 100,000 mangas, exhibits of original mangas, and antique manga magazines.

¡@There are few manga libraries in Japan, where the price and availability of manga makes them mostly unnecessary. However, manga rental libraries proliferate in Korea, Taiwan, Hong Kong and Singapore. A handful have also appeared in some Western countries. These libraries usually stock thousands of tankoubons and the latest issues of best-selling magazines, along with the occasional CD or video collection. Most of these can be borrowed overnight or read on-site for as little as a few cents, charged by the hour or by the tankoubon.

mecha $@%a%+(B
Contraction of "mechanical(s)". A blanket term for any machinery, robots or equipment. It particularly refers to "giant robots", probably first used in the titles of some Godzilla films. Mecha design seems to have reached a high art for anime productions, but has been less important for the success of manga. Contemporary manga-kas noted for their mecha designs include Nagai Gou, Nagano Mamoru, and Masamune Shirow.

¡@See also:

mook $@%`%C%/(B
Contraction of "magazine book". Mooks are books whose pages are typeset and illustrated (with photographs, etc.) in the style of a conventional magazine. "Roman album" is the brand name for anime mooks published by Tokuma Shoten.

¡@

otaku $@%*%?%/(B
"Fanatic". Slang word for hard-core fans of anything, roughly equating to "geek", "nerd", "fanboy", or "freak". Thus, a manga otaku is someone whose life revolves around manga to an extreme degree. The word usually has neutral connotations within fan culture, but in other contexts, it can sound highly negative. In Japanese, the word "mania" means much the same as "otaku".

¡@Literally, "o-taku" $@$*$?$/(J is formal speech for "your house", which is also a polite, somewhat distant, second-person way of saying "you". The word came to be applied to those fans or hobbyists who rarely got out and mingled with the rest of society.

(It is interesting to note that the English "fanatic" derives from the Latin "fanum", or temple/house - "fanaticus" being a devoted worshipper.)

¡@It has been speculated that the slang usage of "otaku" was coined by Shinda Mane $@?7ED??;R(B, a manga artist active in the early '80s. The term was popularised by freelance writer Nakamori Akio in an article for the June 1983 issue of Manga Burikko.¡@The otaku entered public consciousness in 1989 with the arrest of serial killer Miyazaki Tsutomu, a dedicated anime/manga otaku.

¡@

See also:

nijikon $BFs$8%3%s(B
"2-dimensional complex". Refers to those who are more interested in two-dimensional (ie. anime or manga) girls than real people.

See also: otaku

OAV (OVA)
Original Video Animation, or anime created specifically for sale to the home market, without TV broadcast or theatrical release. Most OVAs sell for around 3000 yen (VHS format) or 6000 yen (laserdisc format).

¡@See also: Hitoshi Doi's ranking of OAV and anime movies

phonecard $B%F%l%U%)%s%+!<%I(B
A cheap, disposable credit card that can be used to make calls from public telephones, usually about 55mm x 80mm in size. They exist in Japan and elsewhere, though phone cards of different countries are not normally compatible. Manga magazines of all kinds often advertise or give away phonecards decorated with images from their most popular mangas. These often become collectors' items, like stamps or bubblegum cards.

See also: Welcome to the world of Telephone Cards http://www.funet.fi/pub/doc/telecom/phonecard/

phonebook
Western manga fans' word for thick, cheap manga magazines, which resemble phonebooks in their size and paper quality.

renga $BO"2h(B
"Sequential art/pictures". Another type of printed, graphic storytelling, differentiated from manga by its liberal use of page space (often only one panel per page), and sparing use of dialogue. (The word "renga" is not a contraction of the term "rensai manga" $BO":\L!2h(B, which means "serialized manga", and should not be confused with "renga" verse.)
screentone $@%9%/%j!<%s%H!<%s(B
Transparent, adhesive plastic film printed with a pattern, usually halftone dots or lines. Illustrators and draughtspeople cut off pieces of screentone as a quick, accurate method of adding shading to artwork. (Another type of mechanical tint is rub-down tone, or transfer screens, where the pattern is burnished onto the artwork with a blunt implement.) There are many hundreds of screentone patterns and colours available. Some brands of screentone, usually only available in Japan, can have their printed surface scratched off to create highlights. Retail price is around 500 yen for an A4 sheet.

¡@ from Super Manga Technique

Most recent how-to-draw-manga books cover the basics of screentone use. Since the late 80s, many shoujo and shounen mangas are increasingly dependent on screentone as an artistic device. Pioneers in the field of screentone technique include Asamiya Kia, Hagiwara Kazushi, Katsura Masakazu, Kitagawa Shou and many others. An even newer trend is the use of computer-generated tone, which can be customized for individual panels.

¡@Screentone is sometimes called "letratone", "ziptone", "zip-a-tone", "IC tone", etc., which are names of individual brands of screentone.

super-d?form?
A style of caricature which stunts the subject's height and simplifies their facial features, making them seem child-like. Also "SD" or "d?form?".

seinen-manga (1) $B@DG/(B
Manga for "youths" or "young men". (Manga magazines with "Young" or "Big" in their title are all seinen-manga magazines.) Nearly all seinen-manga is aimed primarily at 18-25-year-old males, though many readers continue to follow seinen-manga into their 30s and 40s.

¡@Compared to shounen-manga, which is aimed at a younger, broader audience, seinen-manga features even more graphic sex and violence, but tends to be less comic or outlandish in its depiction. Shounen-manga stories of exams, sport, and school life give way to stories about the world of salarymen, university students and drop-outs. Dramas and stories with political or corporate themes are especially popular, though there are a few SF/occult/fantasy seinen-mangas.

¡@Shuueisha offers Young Jump, the biggest selling seinen-manga magazine; Super Jump, for artists (and ostensibly, readers) who have "graduated" from Shounen Jump; and Business Jump, whose sex-sex-violence-sex formula is aimed at salarymen. Shougakukan's seinen-manga stable includes Big Comic Spirits and Big Comic Original; Futabasha's magazine Action has hosted many important seinen-manga titles. Kodansha sells Young Magazine, known for its edgy stories about delinquents, plus Morning and Afternoon, aimed at salarymen and otakus respectively, the latter notable for its innovative character.

¡@Accomplished seinen-manga artists of recent times include Kawaguchi Kaiji, Hirokane Kenshi, Egawa Tatsuya and Urasawa Naoki, many of whom were disciples of the previous generation of seinen-manga artists.

¡@

In 1992, the biggest-selling seinen mangas were:
Rank Title Volumes Number of copies sold
1 Golgo 13 1 - 86 59,000,000
2 Oishinbo 1 - 38 57,000,000
3 YAWARA! 1 - 26 32,000,000
3 Be Bop High School 1 - 21 32,000,000
5 The Silent Service 1 - 17 15,000,000
6 Kachou Shima Kousaku 1 - 17 13,000,000
6 3 x 3 Eyes 1 - 13 13,000,000
8 Crayon Shinchan 1 - 5 9,000,000
8 Shonen Ashibe 1 - 6 5.000,000
10 AKIRA 1 - 6 3,900,000

seinen-manga (2) $B@.G/(B
"Adult" manga, ie., a synonym for H-manga. Warning labels bearing the words "seinen komikku" were added to H-manga in January 1991, after the much-publicized stir caused by a housewife who found erotic material being sold within easy reach of 14-year-olds.
sensei $B@h@8(B
Honorific title roughly equivalent to "Master", "Dr.", "Teacher", bestowed upon senior, respected professionals of any kind. These days, most manga artists are addressed as "sensei".
shoujo-manga $B>/=w(B
"Girls' manga". Shoujo-manga is the genre targeted at young female manga readers between 6 and 18 years of age. The classification is not primarily based on storytelling style, artistic style, or even content - if a publisher designates a manga as intended for a young female audience, then it is shoujo-manga. (Of course, girls do not limit their reading to shoujo-manga; many are readers of popular boys' weeklies such as Shounen Jump.)

¡@A pioneering shoujo-manga was Tezuka's Ribon no Kishi $B%j%\%s$N53;N(B. Published in a girls' magazine in the mid '50s, it inspired other artists to draw for female readers. Many of these were women who thought they knew their audience better than male manga-kas, and fostered the rapid growth of the shoujo-manga market. Some of the most famous names from this era are Ikeda Ryouko $@CSEDM}Be;R(B, Hagio Moto $@GkHxK>ET(B, and Ohshima Yumiko $@BgEg5];R(B. Today, there are many successful female manga-kas, and most shoujo-manga artists are women. There are also famous male shoujo-manga artists (eg. Wada Shinji), just as there are female shounen-manga artists (eg. Takahashi Rumiko).

Shoujo-manga is at least as diverse as any other type of manga, encompassing a huge variety of styles and genres. (It commands a sizeable market share; the exact proportion is hard to determine, with official estimates varying between 15 and 35 percent.) Because of this diversity, it is difficult to talk about general defining characteristics of shoujo-manga. There are always many exceptions to the rule. Still, it could be said that the typical shoujo manga:

¡@

A common misconception about shoujo-manga is that the genre is limited to romance stories only, or that some subject matter is off-limits. It is true that drama and romance stories are prevalent, but they are only one part of a broad shoujo-manga tradition that also includes fantasy, SF, "mystery" (thriller), and horror. Some shoujo mangas contain no romantic or sentimental elements whatsoever. In addition, shoujo horror mangas can be at least as explicit or visceral as anything aimed at a male audience, and shoujo-manga actually dominates the horror manga market.

¡@Another misconception is that certain shoujo-manga for pre-teens, such as Sailor Moon, Magic Knight Rayearth, Akazukin Chacha and Wedding Peach are typical or mainstream shoujo-manga titles. In fact, they are exceptional titles which are popular among male otakus for their cuteness.

¡@ A small male contingent can be found in the readers of shoujo-manga. They are often addicts who tired of shounen-manga formula, or who were introduced to stories by female friends and relatives. While male interest in shoujo-manga may have been slightly stigmatic in the past, it is unremarkable these days, with the the rise of "unisex" manga magazines such as Wings and South, and artists such as CLAMP and Kouga Yun, who often write for an audience of males and females. A few important shoujo-manga magazines are: Nakayoshi and Ribbon (for under-6th graders), Lala and Hana to Yume (for teenagers), Susperia (horror), Wings ("unisex"), and Margaret.

¡@There are many shoujo-manga fans on the net, mostly posting to a mailing list devoted to shoujo manga and anime:

NB: The word "shoujo" is written and spoken with the long "ou", and should not be confused with the word "shojo" ($B=h=w(B, meaning "virgin").

¡@See also:

shounen $B>/G/(B
"Boy", or "youth". The first mangas to achieve mass circulation, and to be printed in "phonebook" format, were aimed at the shounen audience. Today, shounen-manga still have the largest market share, and most shounen magazines are weekly "phonebooks". However, quite a few adults and teenage girls are loyal shounen-manga readers.

¡@ Some significant shounen mangas and their specialties are Shounen Jump (aimed at everyone), Shounen Sunday (inner-city dwellers), Shounen Magazine (sports-oriented, also the longest running manga magazine currently in print), Shounen Champion (catering to macho types), and Shounen Captain (for otakus). Of these, Shounen Jump is the biggest seller. It is a weekly of about 450 pages' length, read by nearly 7 million people each week, making it the most popular manga magazine in Japan. Up-to-date Japanese issues of Shounen Jump can be even be found in Chinatowns all over the world. Shounen Jump's success is due to a winning formula of combining action, drama, and sensationalism in addictive, drawn-out sagas. All its mangas contain three essential elements: "doryoku, yuujou, shouri" $BEXNO(B,$BM'>p(B,$B>!Mx(B (effort, friendship, triumph). While competitors have tried to emulate the formula (with limited success), it has also been abused and taken to extremes. Shonen Jump mangas are infamous for dragging on well past their use-by date, and draining the hardiest manga-kas of their creativity and artistic freedom. While Shounen Jump has retained its leading position for some years, its market share has recently shown signs of decline.

tachiyomi $BN)$AFI$_(B
"Browse", literally "Read while standing". Many bookstores frown on those who tachiyomi, and take precautions to stop customers stealing free reads. There will often be signs forbidding tachiyomi - which otakus diligently ignore. The result: most bookstores now seal their stock in plastic bags.
tankoubon $BC19TK\(B
"Separate volume", or book. Mangas are sold in tankoubon format after being serialized in magazines, with each tankoubon containing around 5-11 instalments. Most manga tankoubons are softcover, of about 200 black & white pages in length, and sell for around 400 yen. However, there are a large number of semi-standard formats, generally conforming to metric page sizes.

¡@Some common versions ("-ban"):

aizoku-ban $@0&B"HG(B (special, hardcover or "for keeps" version)
Around 300-1200 pages, costing ¢D600-2000.
anime-ban $@%"%K%aHG(B (colour anime comics)
Normal tankoubon size, at about twice the price.
kaizoku-ban $@3$B1HG(B (pirate or bootleg version)
Same as the original, more or less.
wide-ban $@%o%$%IHG(B, gouka-ban $B9k2ZHG(B (deluxe version)
Around 400-1200 pages, costing ¢D400-1200. Pages may be slightly larger than the original printing. (Often just another name for aizoku-ban.)
Tankoubon sales account for a large proportion of a publisher's profits, while magazines barely recover their costs, especially those with high circulations. However, magazines may occasionally include short stories or colour pages which rarely, if ever, find their way into tankoubons.

¡@The English word "comics" ("komikkusu") is used interchangeably with "tankoubon", although "komikkusu" is not usually used to describe Western comics.

¡@See also: Yomuzou's Weekly Manga Bestseller Lists http://susanooh.anime.net/manga.html#weekly

ukiyo-e $BIb@$3((B
"Floating world pictures", depicting life in Edo-period Japan. The "floating world" was originally a Buddhist term referring to the transient nature of life, but later came to mean a hedonistic obsession with living for the present. Thus, ukiyo-e were pictures of life's ephemeral pleasures.

¡@Moronobu Hishikawa created the first ukiyo-e in the 1670s after discovering how to make monochrome woodblock prints. (Moronobu is also known for producing at least 150 illustrated books.) With with further improvements in publishing technology, such prints became very popular in the mid-18th century. The standard declined as the market became saturated, but in the 19th century, Katsushika Hokusai and Ando Hiroshige reinvigorated ukiyo-e with their vibrant, dynamic approach. In the Meiji period, ukiyo-e sometimes appeared in packing material for goods sent to Europe, and caught the attention of impressionists such as Degas, Manet and Van Gogh.

Today, ukiyo-e seems to be more appreciated in the West than in Japan. However, some manga artists, such as Maruo Suehiro, feature a strong ukiyo-e sensibility in their work. Characteristics of ukiyo-e can also be found in many mainstream mangas, though this is due more to cultural diffusion than direct influence.

¡@

UFO catcher
A type of coin-operated amusement machine found in Japanese game arcades (and elsewhere, where it is known by other names). The machine is filled with dolls, often of manga/anime characters, which can be grabbed by a mechanical hook under the player's control.

¡@See also: Hitoshi Doi's UFO Catcher Doll Image Gallery http://www.tcp.com/doi/doi/ufo/ufo.html

yon-koma (4-koma)
A short manga, aka "gag strip", usually (but not always) four panels in length. 4-koma manga are carried in newspapers and most manga magazines. Panels are arranged vertically, finishing at the bottom of the page. Themes of 4-koma manga are typically light-hearted and heavily stylised but, like their Western counterparts, can have serious intent. Many elements of 4-coma manga style have found their way into full-length mangas.

¡@In the late 70s, Ishii Hisaichi gained attention for his alternative approach to 4-koma manga, which soon became the norm. Other important 4-koma manga artists include: Aihara Kouji, Akizuki Risu, Asakura Sekaiichi, Hori Nobuyuki. Igarashi Mikio, Kikuni Masahiko, Nankin, Saibara Rieko, Togashi Yasutaka, Yaku Mitsuru, and Yoshida Sensha. There are 4-koma monthlies (eg. Manga Club) and on occasion, popular 4-coma mangas have been animated (eg. Shonen Ashibe).

yaoi $@$d$*$$(B
Abbreviation for "yama-nashi ochi-nashi imi-nashi", which can be roughly translated as "no climax, no resolution, no meaning". The characteristic feature of yaoi manga is male homosexual love, usually between characters from well-known stories. It is also known as "shounenai" $B>/G/0&(B (boys' love) or "shotacom" (regarded as the opposite of "lolicom"). The yaoi phenomenon in some ways parallels the growth of "slash" fan fiction in the West.

¡@ Yaoi more or less began in the early '80s, associated with the magazine June. (Strictly speaking, June is a "tanbi-kei" $BC?H~;e(B magazine.) Today, there are several yaoi manga magazines, but doujinshis still account for the greatest proportion of yaoi in print. It is believed that doujinshis of the shounen soccer manga Captain Tsubasa were largely responsible for the growth of yaoi. As a result, Comiket is currently dominated by yaoi doujinshis, although yaoi doujinshis are thought to have already reached saturation point, according to a chairman of Comiket. Mainstream publishers are increasingly turning to yaoi anthologies to compensate for the declining sales of gekiga-based lady's comics.

¡@Nakajima Azusa (aka Masuyama Norie) is an important novelist and essayist specialising in the yaoi/shounenai genre.

¡@See also:


The pictures in the HTML version of this document are included for review purposes. They are left uncaptioned as an "exercise for the reader".

Many thanks to the following contributors, who added information for various entries:

Kunio Muto and Ryo Shiroma proofread this glossary and significantly improved its quality: The original author of this document was Iain S.

Some other general net references for those interested in manga terminology:

References (books and magazines):
Copyright (C) Iain Sinclair and the aforementioned contributors. Comments and corrections are welcome, and should be e-mailed to the editor. Sale of this FAQ, or its use in commercial publication, is strictly forbidden without written consent of the editor. The text of this work may not be reproduced or redistributed in whole or in part.